Add or replace vegetation (mature trees, lawn, flowerbeds).

Est. 2s · NanoBanana
Sample input · click Generate to see the result
Adds or replaces vegetation around an architectural project: mature trees with realistic canopy structure, native shrub massing, meadow grass with seasonal variation, gravel transitions at the building base. The vegetation reference image acts as a vocabulary source — species palette, density grammar, foliage character — not a literal copy of its composition or lighting. Building geometry, camera position, hardscape footprint and existing sun direction are locked. Foliage receives the same light as the building, with sub-canopy ambient occlusion and dappled ground shadows where appropriate. The output reads as a botanically specific architectural photograph, not a generic green wash. Useful for competition boards, planning applications and any visual where the default 3D viewport scatter trees undermine the seriousness of the rest of the frame. Pairs with Photoreal when the source viewport needs the photographic upgrade as well, and with Season Change to test the same site across the year.
An architecture studio submits a competition entry for a 1,200 m² cultural building on a peri-urban site. The 3D viewport renders are clean but read as sterile — the surrounding plot is a flat green expanse with default scatter trees. The studio runs the hero render through Landscape Design with a moodboard of mature deciduous trees and meadow grass, gets a botanically specific landscape that grounds the building in a believable site, and sends the panel without re-rendering.
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